Procedural
Generation with Ore, Structure, Border and other object generation. Uses randomly generated
Noise textures to generate a mineable terrain on a Tile Map.
Scripts for Player
and Enemy movement on a TileMap. Features: inverted gravity, top-down mode, platformer
mode, random enemy movement or movement only when the player moves. Made in
Godot with GDScript
A collection of
scripts to easily create Menu animations for Unity games. Features: Fading In/Out, Scaling,
Spinning and Smooth Sliders. They can all be combined together to make some amazing looking
menus.